Tuesday, 25 October 2016

Shooting Script


This is the planned shooting script for our upcoming Horror trailer. Highlighted words are props that will be used in the trailer. Each shot in the trailer is important as some reveal some vital information that will tend to make more sense introducing the use for Analepsis. Also included are the shot types, camera angle and movement, shot description and the purpose of that shot.

SHOT NUMBER
LOCATION
SHOT TYPE
CAMERA ANGLE
CAMERA MOVEMENT
DESCRIPTION
EXPLANATION AND PURPOSE OF SHOT
1
School (outside)
Establishing shot
Eye level
Static/still
A still shot viewing the school, from a long distance.
(show most of the school in that shot)
This shot will allow the audience know where the film will be set
2
Various
Close up
Eye level
Static/still
A very brief shot of the rules on the wall
Use of analepsis to show its importance
3
School (outside)
Over the shoulder
Eye level
Static/still
Characters walk past the camera, walking towards the school.
Shows how the main characters are going
4
Various
Close up
Eye level
Static/still
Another brief shot of the rules on the wall
This comes up twice showing the emphasis of the rules and that it could play an important part of the film.
5
School (inside from here on wards) - reception
Close up
Eye level
Zoom in
The camera begins to slowly zoom into the Frame, containing the list of Rules that the pupils have to oblige by. Slowly making it clear to the audience what the ‘rules’ state
This shot focuses on the rules that the pupils have to follow, where the rule which highlight that they shouldn’t stay In school past 6pm, sparks an interest in the teenager, hence why they break in to investigate why.
6
Reception desk in the main hall
Close up and slow motion once the frame falls
Eye level
Static/still
The male lead, will have his elbow knocking down the frame after running around carelessly, this shot will be edited in slow motion which will show the frame falling gradually to the ground (This may be possible to do through the camera
The male lead will be running around, making loud noises, highlighting the rebellious and the carelessness of the young teenagers. Through the slow motion of the frame falling, emphasis on the dangers of the unexpected- creates suspense.
7
Reception desk in the main hall
High angle
Eye level
Static/still
This will be a still shot of the frame that has fallen
Gives the audience an insight of the setting. To know what it is like.
8
Main hall – in front of the desk
Medium close
High angle
Zooming
The camera will stay still and slowly starts to zoom in on the newspaper making it evident what the main focus is.
-This will allow the audience understand that there are certain secrets that the school have kept for a long time.
-history of the school
-Mystery
9
CCTV room
Medium
Close up
Eye level
Zooming
The camera will focus on the CCTV and slowly zooms in to focus on a particular shot
When the camera zooms in it will allow the audience focus on a particular screen where all the teenagers are trapped, and the chair begins to move on its own
- follow codes and conventions of horror through the idea of paranormal/sinister
10
Inside a dimly lit room
Low angle
MCU
still
It will be a still shot of the bloody hand print on a glass/ wall.
Emphasises the element of horror and the idea of the unknown
11
In a computer room -102y
High angle
LS and point of view
Still
There will be ‘ghost’ sitting under the table where the computers are and the POV shot will show the focus of the ghost sitting there through the light from a torch.
-the ghost will eventually jump up close to the camera.
This will scare the audience, as it will show the first encounter with the ‘ghost’ and the sudden fast movement of the ‘ghost’ coming closer will scare the audience.
12
Lights flickering in a dark room (pick a room )
MCU
Low angle
still
This will be a quick shot of the lights flickering in the dark
Fear of darkness being a common, phobia, helps to enhance fear in the audience.
-a common scene in most horror films
-the idea of the unknown
13
In a dark room where the only source of light would be from the torches
CU
Eye level
still
A still shot of the Main characters screaming- fear evident on their face
Allows audience know how the characters
14
The main hall
Track
Eye Level
Backwards
This scene will show the students quickly running away from the dark room trying to escape. A backwards track will show their importance in the trailer
This can enhance the tension within the characters as the attempt to escape
15
Yellow School Entrance (Inside school)
Mid shot
Normal
Still
This shot can reveal the fear of the student and the desperation to get out
To give the sense of isolation that the characters are cut off from civilisation
16
Red doors school entrance
Mid shot
Normal
Still
The students are attempting to get out at another door after they find one of the entrances are locked
This shot and shot 17 emphasises this exclusion from civilisation
17
Green doors School entrance
Close up
Normal
Still
This can enhance the fear of the students and the audience

18
Main hall
POV
Normal
180 degree turning
Reveals all the hand prints and footprints on the and floor
To give the sense that the audience are not alone and there’s something
19
Main hall
Mid shot
Normal
Eye level
The students are still running when one of the character knocks display board over
This introduces the revelation of a vital part of the trailer
20
Main hall
Close up
Low level
Zooming
Shows a brief display of the rules that flew to the ground with the old newspaper next to it.
This contributes to the analepsis in the trailer to show the importance to the audience and the causation of everything
21
Mail hall
Close up
Low level
Normal
A rising shadow figure
This introduces the antagonist of the film. The shadowy figure can be shown as a threat to the characters and shows its power
22
Any dark room
Mid shot
Normal
Still
A very brief shot of a mysterious figure shows up
To fulfil the supernatural genre with paranormal figures and an introduction of the antagonist
23
Any dark room
Close up
Normal
Still
Another brief shot of the same mysterious figure
Same as shot 23
24
Various
Close up
Normal
Still
A very brief flashing shot of the rules
This again highlights the importance of the audience
25
Corridor upstairs
Track
Normal

One of the characters being chased as the rooms go dark

26
Various
Close up
Any
Any
Introduction of Character 1
For the audience to get a brief knowledge of the character in the trailer
27
Various
Close up
Any
Any
Introduction of Character 2
For the audience to get a brief knowledge of the character in the trailer
28
Various
Close up
Any
Any
Introduction of Character 3
For the audience to get a brief knowledge of the character in the trailer
29
Dark room
POV
None
Still
Characters investigating a room looking to escape
This can build the suspense as the characters and the audience are completely unaware of anything around.
30
Dark room
Close up
Low angle
Still
Jump scare of a mysterious figure to scare the audience
A typical part of a horror trailer that can excite the audience



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