SHOT NUMBER
|
LOCATION
|
SHOT TYPE
|
CAMERA ANGLE
|
CAMERA MOVEMENT
|
DESCRIPTION
|
EXPLANATION AND PURPOSE OF SHOT
|
1
|
School (outside)
|
Establishing shot
|
Eye level
|
Static/still
|
A still shot viewing the school, from a long
distance.
(show most of the school in that shot)
|
This shot will allow the audience know where the
film will be set
|
2
|
Various
|
Close
up
|
Eye level
|
Static/still
|
A very brief shot of the rules on the wall
|
Use
of analepsis to show its importance
|
3
|
School (outside)
|
Over the shoulder
|
Eye level
|
Static/still
|
Characters walk past the camera, walking towards
the school.
|
Shows how the main characters are going
|
4
|
Various
|
Close
up
|
Eye level
|
Static/still
|
Another brief shot of the rules on the wall
|
This
comes up twice showing the emphasis of the rules and that it could play an
important part of the film.
|
5
|
School (inside from here on wards) - reception
|
Close up
|
Eye level
|
Zoom in
|
The camera begins to slowly zoom into the Frame,
containing the list of Rules that the pupils have to oblige by. Slowly making
it clear to the audience what the ‘rules’ state
|
This shot focuses on the rules that the pupils
have to follow, where the rule which highlight that they shouldn’t stay In
school past 6pm, sparks an interest in the teenager, hence why they break in
to investigate why.
|
6
|
Reception desk in the main hall
|
Close
up and slow motion once the frame falls
|
Eye level
|
Static/still
|
The male lead, will have his elbow knocking down
the frame after running around carelessly, this shot will be edited in slow
motion which will show the frame
falling gradually to the ground (This may be possible to do through the camera
|
The
male lead will be running around, making loud noises, highlighting the
rebellious and the carelessness of the young teenagers. Through the slow
motion of the frame falling, emphasis on the dangers of the unexpected-
creates suspense.
|
7
|
Reception desk in the main hall
|
High angle
|
Eye level
|
Static/still
|
This will be a still shot of the frame that has
fallen
|
Gives the audience an insight of the setting. To
know what it is like.
|
8
|
Main hall – in front of the desk
|
Medium
close
|
High angle
|
Zooming
|
The camera will stay still and slowly starts to
zoom in on the newspaper
making it evident what the main focus is.
|
-This
will allow the audience understand that there are certain secrets that the
school have kept for a long time.
-history
of the school
-Mystery
|
9
|
CCTV room
|
Medium
Close up
|
Eye level
|
Zooming
|
The camera will focus on the CCTV and slowly zooms
in to focus on a particular shot
|
When the camera zooms in it will allow the
audience focus on a particular screen where all the teenagers are trapped,
and the chair begins to move on its own
- follow codes and conventions of horror through
the idea of paranormal/sinister
|
10
|
Inside a dimly lit room
|
Low
angle
|
MCU
|
still
|
It will be a still shot of the bloody hand print on a
glass/ wall.
|
Emphasises
the element of horror and the idea of the unknown
|
11
|
In a computer room -102y
|
High angle
|
LS and point of view
|
Still
|
There will be ‘ghost’ sitting under the table
where the computers are and the POV shot will show the focus of the ghost
sitting there through the light from a torch.
-the ghost will eventually jump up close to the
camera.
|
This will scare the audience, as it will show the
first encounter with the ‘ghost’ and the sudden fast movement of the ‘ghost’
coming closer will scare the audience.
|
12
|
Lights flickering in a dark room (pick a room )
|
MCU
|
Low angle
|
still
|
This will be a quick shot of the lights
flickering in the dark
|
Fear
of darkness being a common, phobia, helps to enhance fear in the audience.
-a
common scene in most horror films
-the
idea of the unknown
|
13
|
In a dark room where the only source of light
would be from the torches
|
CU
|
Eye level
|
still
|
A still shot of the Main characters screaming-
fear evident on their face
|
Allows audience know how the characters
|
14
|
The main hall
|
Track
|
Eye Level
|
Backwards
|
This scene will show the students quickly running
away from the dark room trying to escape. A backwards track will show their
importance in the trailer
|
This
can enhance the tension within the characters as the attempt to escape
|
15
|
Yellow School Entrance (Inside school)
|
Mid shot
|
Normal
|
Still
|
This shot can reveal the fear of the student and
the desperation to get out
|
To give the sense of isolation that the
characters are cut off from civilisation
|
16
|
Red doors school entrance
|
Mid
shot
|
Normal
|
Still
|
The students are attempting to get out at another
door after they find one of the entrances are locked
|
This
shot and shot 17 emphasises this exclusion from civilisation
|
17
|
Green doors School entrance
|
Close up
|
Normal
|
Still
|
This can enhance the fear of the students and the
audience
|
|
18
|
Main hall
|
POV
|
Normal
|
180
degree turning
|
Reveals all the hand prints and footprints on the and floor
|
To
give the sense that the audience are not alone and there’s something
|
19
|
Main hall
|
Mid shot
|
Normal
|
Eye level
|
The students are still running when one of the
character knocks display board over
|
This introduces the revelation of a vital part of
the trailer
|
20
|
Main hall
|
Close
up
|
Low level
|
Zooming
|
Shows a brief display of the rules that flew to
the ground with the old newspaper next to it.
|
This
contributes to the analepsis in the trailer to show the importance to the
audience and the causation of everything
|
21
|
Mail hall
|
Close up
|
Low level
|
Normal
|
A rising shadow figure
|
This introduces the antagonist of the film. The
shadowy figure can be shown as a threat to the characters and shows its power
|
22
|
Any dark room
|
Mid
shot
|
Normal
|
Still
|
A very brief shot of a mysterious figure shows up
|
To
fulfil the supernatural genre with paranormal figures and an introduction of
the antagonist
|
23
|
Any dark room
|
Close up
|
Normal
|
Still
|
Another brief shot of the same mysterious figure
|
Same as shot 23
|
24
|
Various
|
Close
up
|
Normal
|
Still
|
A very brief flashing shot of the rules
|
This
again highlights the importance of the audience
|
25
|
Corridor upstairs
|
Track
|
Normal
|
One of the characters being chased as the rooms
go dark
|
||
26
|
Various
|
Close
up
|
Any
|
Any
|
Introduction of Character 1
|
For
the audience to get a brief knowledge of the character in the trailer
|
27
|
Various
|
Close up
|
Any
|
Any
|
Introduction of Character 2
|
For the audience to get a brief knowledge of the
character in the trailer
|
28
|
Various
|
Close
up
|
Any
|
Any
|
Introduction of Character 3
|
For
the audience to get a brief knowledge of the character in the trailer
|
29
|
Dark room
|
POV
|
None
|
Still
|
Characters investigating a room looking to escape
|
This can build the suspense as the characters and
the audience are completely unaware of anything around.
|
30
|
Dark room
|
Close
up
|
Low angle
|
Still
|
Jump scare of a mysterious figure to scare the
audience
|
A
typical part of a horror trailer that can excite the audience
|
Tuesday, 25 October 2016
Shooting Script
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